
Space Shooter
16x16 Pixel Art Ships, Bullets & Explosions (185 sprites)
16x16 pixel art shmup sprites: ships, enemies, bosses, bullets, explosions, scrolling space.
$4.99or more
- Status
- Released
- Category
- Assets
- Author
- Gridwright
- Tags
- 16x162DAsset PackBullet HellPixel ArtRoyalty FreeSci-fiShoot 'Em UpSpaceSprites
- AI Disclosure
- AI Assisted, Graphics
About this pack
185 pixel art sprites for vertical space shooters on a 16x16 grid: player ships with banking frames, enemies, bosses, bullets, explosions, pick-ups, asteroids and seamless scrolling backgrounds.
Licence in one line: use them in your commercial games; do not resell the files.
What you get
- 36 player ship frames: 4 designs in 3 colours, each with bank-left, centre and bank-right frames, plus engine flames.
- Enemies: 10 small designs (16x16), 4 large (32x32) and 2 bosses (64x64), all with 2 frames.
- 24 bullet frames: lasers, plasma, missiles, enemy rounds, needles and a wave ring.
- Explosions (small 6 frames, large 8 frames, a hit spark), a shield bubble and a muzzle flash.
- 24 pick-up frames (power, shield, speed, bomb, life, coin), asteroids in 2 sizes that turn, HUD icons.
- Backgrounds: far stars, nebula and near stars, 256x256 and seamless both ways, in blue and purple, plus 3 planets.
Made to drop in
- Strict 16x16 grid. Larger sprites are exact multiples (32, 48, 64, 256).
- Single PNGs and sheets, at 1x, 2x and 3x, with a JSON map and a README on frames and scrolling speeds.
Both screenshots are built only from sprites in this pack.
Try before you buy
The free sample has 28 sprites: a full player ship with its flames, two enemies, a laser, an enemy round, the small explosion, a pick-up and the blue backgrounds.
Licence
Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
How it was made
Every sprite is drawn by code: ships are shaded shapes on fixed colour ramps, glowing things are brightness fields, and the backgrounds are waves that repeat every 256 pixels. The code was written with AI-assisted tools. No image generator was used, and no third-party art is included.
Missing a ship or a weapon? Leave a comment: the pack gets updates.
Guides for this pack
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