Gridwright logoGridwright

Blog

Guides for building 2D pixel art games.

2026-10-22

Pixel Fonts for Games: Choosing Sizes, TTF vs Bitmap and Keeping Text Crisp

How to pick a pixel font for game dialogue, HUD numbers and titles, when to use TTF or BMFont bitmap files, and how to stop pixel text going blurry.

2026-10-22

Pixel Art Icons for Games: Sizes, Item Tiers and Inventory Tips

Choose pixel art icons for RPG inventories, skill bars and crafting: 16x16 or 32x32, how to show item tiers, buff and debuff icons, and testing at game scale.

2026-10-22

Can I Use Bought Game Assets in a Commercial Game? A Plain Licence Guide

What a game asset licence usually allows, what it forbids, how credit works, and what to check before shipping a commercial game with bought or free pixel art.

2026-10-22

Pixel Art Tilesets: Choosing a Pack and Building Your First Map

Choose a pixel art tileset by perspective, grid size and contents, then test a free sample and build a small map from PNG tiles.

2026-10-20

16x16, 32x32 or 64x64: How to Choose a Pixel Art Tile Size

A practical guide to picking the right grid size for your 2D game, and how it affects art, camera and performance.

2026-10-14

How to Import Pixel Art Sprite Sheets into Godot 4

Set up crisp pixel art in Godot 4: texture filtering, integer scaling and slicing sprite sheets into animations.

2026-10-06

What Is 9-Slice Scaling? Pixel Art UI Panels That Stretch Cleanly

How 9-slice margins let one small pixel art panel resize to any button, window or dialog without distortion.

2026-09-28

Getting Started with Isometric Pixel Art Maps

The 2:1 isometric grid explained, plus how to stack heights, sort sprites and build maps in Tiled or Godot.