Blog
Guides for building 2D pixel art games.
2026-10-22
Pixel Fonts for Games: Choosing Sizes, TTF vs Bitmap and Keeping Text Crisp
How to pick a pixel font for game dialogue, HUD numbers and titles, when to use TTF or BMFont bitmap files, and how to stop pixel text going blurry.
2026-10-22
Pixel Art Icons for Games: Sizes, Item Tiers and Inventory Tips
Choose pixel art icons for RPG inventories, skill bars and crafting: 16x16 or 32x32, how to show item tiers, buff and debuff icons, and testing at game scale.
2026-10-22
Can I Use Bought Game Assets in a Commercial Game? A Plain Licence Guide
What a game asset licence usually allows, what it forbids, how credit works, and what to check before shipping a commercial game with bought or free pixel art.
2026-10-22
Pixel Art Tilesets: Choosing a Pack and Building Your First Map
Choose a pixel art tileset by perspective, grid size and contents, then test a free sample and build a small map from PNG tiles.
2026-10-20
16x16, 32x32 or 64x64: How to Choose a Pixel Art Tile Size
A practical guide to picking the right grid size for your 2D game, and how it affects art, camera and performance.
2026-10-14
How to Import Pixel Art Sprite Sheets into Godot 4
Set up crisp pixel art in Godot 4: texture filtering, integer scaling and slicing sprite sheets into animations.
2026-10-06
What Is 9-Slice Scaling? Pixel Art UI Panels That Stretch Cleanly
How 9-slice margins let one small pixel art panel resize to any button, window or dialog without distortion.
2026-09-28
Getting Started with Isometric Pixel Art Maps
The 2:1 isometric grid explained, plus how to stack heights, sort sprites and build maps in Tiled or Godot.