What's in the pack
431 sounds for the whole "walk around and touch things" layer of a game: footsteps on 13 surfaces (299 steps: walk, run, sneak, land and jump) plus 132 foley sounds: clothes and armour moving, picking up and dropping items, doors, chests, drawers, locks, levers and switches, eating and drinking. Every footstep folder is ready for a random-pick player: numbered variations, so no two steps in a row sound the same.
Licence in one line: use them in any personal or commercial game; do not resell the sounds.
Footsteps
- 13 surfaces: grass, dirt path, gravel, sand, snow, wooden floor, stone, metal grate, tiles, carpet, puddle water, mud, dry leaves.
- Per surface (23 files): walk x8, run x6, sneak (quiet) x4, land x3, jump push-off x2.
- Variations that really differ: each one has its own heel-to-toe timing, weight, pitch and tone, and the build checks that no two are alike.
- One folder per surface, so switching the ground under the player is switching one folder.
Foley
- Movement and armour (28): clothes rustle as a character moves; leather armour / belt creak; chainmail jingles with a movement; plate armour clanks with a movement; backpack and gear shift (straps, buckles).
- Pick up and drop (48): pick up a coin; drop a coin; pick up a gem; drop a gem; pick up a glass potion bottle; drop a glass potion bottle; pick up paper / a letter; drop paper / a letter; pick up a wooden item; drop a wooden item; pick up a metal tool or weapon; drop a metal tool or weapon; pick up a sack of coins; drop a sack of coins; pick up a bunch of keys; drop a bunch of keys.
- Doors, chests and locks (26): wooden door; heavy metal door; chest; wooden drawer slides open; wooden drawer slides shut; iron gate creaks and clanks; key in the lock.
- Switches and levers (15): small lever; heavy lever; wall switch flipped; mechanical button; crank turned (ratchet); stone pressure plate sinks with a thunk.
- Eating and drinking (15): bite into something crunchy (an apple); chewing; eating soft food (bread, stew); drinking; drinking a potion; pouring a drink into a cup.
What you get
- 431 sounds (3.2 minutes) as WAV (44.1 kHz, 16-bit, mono) and OGG.
- Loudness-matched: every sound at the same loudness with peaks at most -1 dBFS; sneak steps, chewing and small clicks lower on purpose, listed in the cue sheet.
- soundboard.html: hear every sound in your browser, offline; "Random from list" plays steps the way a game does.
- Cue sheet (CSV + JSON): category, folder, name, description, length, peak and loudness of every file, and the random groups.
- Engine notes in the README: Godot 4 AudioStreamRandomizer, Unity, GameMaker and others.
- A preview reel on this page plays all 431 sounds (5.4 minutes) with a timestamp list.
Checked by the build
No clipping, no silence at the start or end, no DC offset, no two files alike (a spectrum fingerprint over all of them), every OGG decoded and compared with its WAV, and the sound board tested in a browser.
What it does not include
No voices, no combat or magic sounds, no ambience loops, no music.
Licence
Use and edit them in personal and commercial games and apps, and ship them inside your game. Do not resell or redistribute the sounds themselves, and do not register them with content-ID services. Credit is appreciated, not required. Not for AI training or NFTs.
More sounds: Gridwright Retro Sound Effects (704 game sounds in 8-bit and 16-bit).
See our packs in a real game: Gridwright Survivors (free demo).
Make your own game: Gridwright Survivors Template.
Want a surface or a sound that is missing? Leave a comment: the pack gets updates.



