What's in the pack
Everything an idle game's screen needs, in pixel art: 46 currency icons, 37 boosts, 12 generators in 3 upgrade tiers, a rarity system in 7 tiers (eggs that hatch, chests that open, slots, cards, reveal beams), a UI kit with upgrade rows and buy-x10 toggles, effects and a big-number font. 387 sprites for idle, incremental, clicker, tycoon, merge and gacha games.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
What you get
- Currencies and resources (46, 32x32): copper, silver, gold, platinum and crystal coins, coin stack, towers and pile, cash bill and stack, money bag, gold bars, piggy bank, 6 gems in 6 different cuts, crystal cluster, energy, mana, soul, star, heart, key, ticket, token, research flask, XP orb, trophy, crown, prestige orb, and wood, planks, stone, bricks, ore, iron bar, coal, wheat, oil, battery, machine parts, cookie.
- Boosts and upgrades (37, 32x32): multipliers x2 x3 x5 x10, click power, auto-clicker, speed, hourglass, offline earnings, luck, critical hit, discount, magnet, prestige/rebirth, ascend, 4 boost potions, rocket and fire boosts, freeze time, VIP, watch-for-reward TV, gift, mail, daily reward, quest, achievement, leaderboard, shop, settings, lock and unlock, upgrade, MAX, NEW.
- Generators (12 x 3 tiers = 36, 32x32): Lemonade Stand, Farm, Mine, Lumber Mill, Factory, Bank, Laboratory, Wizard Tower, Temple, Power Plant, Rocket Pad, Portal. Tier 1 starter, tier 2 upgraded, tier 3 deluxe with gold trim.
- Rarity system, 7 tiers (common, uncommon, rare, epic, legendary, mythic, divine): eggs with a 6-frame hatch, chests with a 4-frame open, item slots with a shine animation, 48x64 card frames and a card back, a booster pack that tears open, 16x16 rarity gems, labelled rarity plates and a 6-frame reveal beam per rarity. Higher tiers get more ornament, not just another colour.
- UI kit (76 pieces, 16x16 grid): 9-slice panels and tooltip, headers, upgrade rows (normal, ready, locked) with an icon socket, a currency pill, buttons in 4 colours x 3 states + disabled, big buttons, buy x1 / x10 / x100 / MAX toggles, progress bars with 6 fills and a segmented frame, milestones, tabs, small buttons, toggles, checkboxes, notification dots, timer pill, level badges, scroll bar, divider and a prestige button with a 4-frame glow.
- Effects (42 frames): spinning coins in gold, silver and copper, coin burst, click ripple, sparkle, level up.
- Idle Numbers font (BMFont, white and gold, 74 characters): digits, K M B T, lowercase for "aa" notation and e for scientific: 1.25M, 3.4e12, 7.1aa.
Made for game logic
- Every sprite as its own PNG and on a sheet per group with a JSON map, at 1x, 2x and 3x, plus palettes and a README.
- The JSON gives each generator its tier, each rarity piece its rarity, each animation its frame count, fps and loop flag, and each UI piece its 9-slice margins, content rect and icon socket.
- Exact grids: icons are 32x32 and stay 1 px inside their cell; UI pieces are multiples of 16; the build checks that every 9-slice stretch area is flat and that the bar fills sit exactly in their frame.
What it does not include
No characters, backgrounds or sound, no engine project or Aseprite files, no TTF (the number font is a bitmap font). The labels in the screenshots use our preview font, which is not included. The art is drawn at 1x; 2x and 3x are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
How it was made
Every sprite is drawn by code (Python): shapes placed on the pixel grid, shaded from the top left onto small colour ramps and outlined; the UI is built ring by ring. No image generator, no third-party art. The drawing code was written with AI-assisted tools, which is why the page is tagged AI Assisted.