What's in the pack
6 zombie types and 4 armed survivors for isometric games, animated in 8 directions on exact 64x64 cells: 2,800 frames. Made for the 32x16 diamond of Gridwright Isometric Tiles, City, Wasteland and Graveyard & Crypt, and for any 2:1 isometric map. For zombie survival games, survivors-likes, tower defense, twin-stick shooters, tactics and horror RPGs.
Build scenes with this pack: every zombie and survivor of it is in the Gridwright Isometric Builder, a map builder in your browser with all our isometric packs, which exports PNG, GIF, Tiled and Godot scenes.
Licence in one line: use them in your commercial games; do not resell the files. No credit required.
Every direction is drawn, none is mirrored, so the pistol stays in the right hand. Every zombie rises out of the ground in a burst of dirt, and the survivors' guns flash on the frame they fire, with the muzzle point for each direction in the JSON.
Zombies (size of the figure in its cell)
- Walker: shambles, grabs and bites, rises from the ground (24x37 px).
- Runner: a fresh one: sprints, lunges and bites (24x38 px).
- Crawler: drags itself along the ground, lunges up to bite (42x26 px).
- Bloater: a swollen one: waddles and spits a glob of acid (20x37 px).
- Riot Zombie: helmet, visor and body armour: slow and tough (24x38 px).
- Screamer: shrieks to call the horde (a sound wave) (24x37 px).
Survivors
- Pistol Survivor: pistol and flashlight: aims and fires (spawns a bullet) (22x36 px).
- Shotgun Survivor: pump shotgun: fires (spawns pellets) and pumps (22x37 px).
- Bat Survivor: a nail bat: an overhead swing (18x38 px).
- Medic: heals at a med kit; a pistol to defend herself (22x36 px).
The animations (all 8 directions)
- Zombies: idle (4), walk (8) or run (6) or crawl (8), attack (6: grab and bite, lunge, spit, shriek), hurt (3), death (6-7, it stays down) and rise (6-7).
- Survivors: idle (4), walk (8), run (6), attack (6-7: pistol, pump shotgun, nail bat), hurt (3), death (7); the Medic also heals at a med kit (6, loop).
- Effects: bullet and shotgun pellets (8 directions), the Bloater's acid glob (a 4-frame loop in 8 directions), blood hit and acid splash (5), the Screamer's sound wave (6), three shadow sprites.
Made to drop in
- One exact cell: every frame is 64x64 at 1x and the anchor always sits on the same point (32, 46): the centre of a ground diamond. Nothing touches the cell's edges. Same scale as our Isometric Characters, Army and Monsters.
- A JSON per character with fps and loop, the anchor, the size of the figure, hit frames and hit boxes per direction, spawn points per direction for bullets, pellets, acid and the scream, and the move speed per direction (it matches the stride, so the feet don't slide).
- One sheet per animation with a row per direction, and every frame as its own PNG in a folder per direction, at 1x, 2x and 3x, plus the palette (.hex, .gpl). No baked shadows.
- Also in the Gridwright Isometric Builder: place them on a map with all our isometric packs.
- The scenes in the screenshots use Gridwright Isometric Graveyard & Crypt (sold separately, not included).
What it does not include
No tiles (sold separately), no portraits, no sound, no Aseprite files and no engine project files. The art is drawn at 1x; the 2x and 3x files are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the characters inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
How it was made
Every frame is drawn by code: each character is a set of 3D parts (spheres, tapered limbs, turned ellipsoids) posed per frame and seen through the same 30-degree isometric camera as Gridwright Isometric Tiles, lit from the top left and banded onto 6-tone colour ramps with outlines. The code was written with AI-assisted tools. No image generator was used, and no third-party art is included.
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