What's in the pack
Modern shops for top-down 16x16 pixel art games: 516 pieces. A supermarket, a convenience store, a clothing store, a pharmacy, a book shop, an electronics shop, a bakery and a florist, inside and out: wall autotiles, floors, wall decor, aisle signs and fittings for every shop, plus shop fronts for the street that fit Gridwright Modern Town. For life sims, shop and management games, modern RPGs, mysteries and zombie games.
Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.
What you get
- 137 shop fittings in 9 groups: supermarket (51: shelves in 4 themes that repeat, with half-stocked and empty middles for restocking, fridges, a chest freezer, produce crates, a checkout with a moving belt, self-checkouts, carts facing 4 ways, baskets, security gates), counters (17: white and oak runs with a till and a glass top, a coffee machine, a hot dog roller, a slush machine, a pharmacy counter), convenience (6), clothing (15: rails, a round rack, mannequins, changing rooms), pharmacy (7), books (10), electronics (10), bakery (9: display cases, a bread rack, a glowing deck oven) and florist (12: flower buckets, a flower cooler, plants).
- 104 shop front pieces: each of the 8 shops gets its own storefront row (windows with its own display behind the glass, a door) and sign band row (a sign with its pictogram), all with lit night copies. Same rows and corners as Modern Town's buildings, so they slot in.
- 47-tile wall autotiles (188 tiles) in 4 shop finishes: supermarket panels, boutique wainscoting, subway tiles and wood slats. They join the walls of Gridwright Modern Office & Home.
- 24 floors (vinyl, checker, parquet, linoleum, stone, rubber; 4 variants each), 2 mats of any size, 31 wall decor pieces (shop window, sale banner, TV wall, lit pharmacy cross, department signs, automatic door) and 8 hanging aisle signs.
- 6 street props: a cart corral, A-frame signs, a fruit stand, a flower cart, a parcel locker.
- 36 animation frames included in the count: the checkout belt, self-checkouts, security gates, the ATM, the hot dog roller, the slush machine, the deck oven, phone screens, a console kiosk, the TV wall, the pharmacy cross, cameras and the automatic door.
Made to drop in
- Strict 16x16 grid. 102 larger pieces are exact multiples (16x32, 32x16) and stand on their bottom row.
- Every file is named after the object (shelf_drinks_middle_half.png, counter_oak_till.png), and the neighbour bitmask is in every wall file name and in tiles.json.
- Tiled tilesets included: one .tsx per sheet, and the wall sets carry a wang set, so Tiled auto-tiles the walls for you.
- Single PNGs and sheets at 1x, 2x, 3x and 4x, no baked shadows, and a README that shows how the shelves, counters and shop fronts join.
- No words and no brands anywhere: signs use pictograms, so the art fits any language.
The demo supermarket and the shopping arcade in the screenshots were assembled by a small autotiler from these same tiles. The street screenshots put these shop fronts on buildings, sidewalks, roads and cars from Gridwright Modern Town (sold separately).
What it does not include
No characters, no roofs, sidewalks or roads (those are in Modern Town), no RPG Maker sheets and no engine project files beyond the Tiled tilesets. The art is drawn at 16x16; the 2x, 3x and 4x files are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is required: "Art by Gridwright" with a link to gridwright.store or this page, in your game's credits or on its store page. Not for AI training or NFTs.