Gridwright Studio

What's in the pack

Blank pixel art character bodies, already animated, for you to draw your own characters on. 4 body types (Slim, Broad, Tall, Chibi) in 3 sizes: top-down 16x16 and 32x32 in 8 directions, and side view facing right and left. 8 animations each: idle, walk, run, attack, jump, roll, hurt and death.

Licence in one line: draw your characters on them and use those in your commercial games; do not resell the bases.

What you get

  • 3,240 frames: 45 frames per direction (idle 4, walk 8, run 6, attack 6, jump 6, roll 6, hurt 3, death 6); 360 per body at 16, 360 at 32 (8 directions) and 90 in side view.
  • 4 bodies: Slim, Broad (wide shoulders, thick limbs), Tall (long legs) and Chibi (big head). Same animations and layout for all four, so a game can swap them.
  • Every direction drawn, left included: no mirrored frames, so you never flip a sprite and the light stays top-left.
  • 6 layers of every frame: shaded base, flat base, line art, a greyscale shading guide (Overlay), a part map (head, torso, hips, each arm, hand, leg and foot in its own colour, so you select a sleeve with the magic wand) and a grey mannequin.
  • 4 example characters drawn on the bases (Villager, Knight, Mage, Rogue) as full sheets, to show how a costume follows every frame.
  • A proportions guide: the head, eye, chin, shoulder, hip and knee rows of each body, and the light ramp.

Made to drop in

  • One row per animation and direction in every sheet, frames left to right, the same layout for every body and layer.
  • Padded cells (16 tile in 24, 32 tile in 48) so attacks, rolls and falls never get cut; the pivot is the bottom-centre of the tile in every frame.
  • JSON next to every sheet in the Aseprite JSON array format: frame rectangles, durations and one frameTag per animation and direction (walk_down, attack_left ...), plus bases.json with fps, loops and the attack's hit frame.
  • 1x, 2x and 3x of every sheet, every base frame as its own PNG, and skin palettes.

Not included (so you know)

  • No clothes, hair or weapons on the bases themselves: they are bases. The four examples show the idea.
  • No .aseprite source files: the layers come as separate PNG sheets with the same layout.
  • One attack (an overhand swing of the right hand); no bow or casting poses yet.

Licence

Use and modify in personal and commercial projects. Characters you draw on the bases are yours to use in your games. No resale or redistribution of the bases, or characters drawn on them, as assets (packs, templates, commission bases). Credit is appreciated, not required. Not for AI training or NFTs.

Goes well with