What's in the pack
A post-apocalyptic top-down 16x16 pixel art city: 527 pieces with cracked roads, a broken sidewalk and overgrowth autotile, ruined buildings of any size, 52 wreck sprites facing 4 ways, fires, barricades, a survivor camp and debris. For zombie and survival games, top-down shooters, post-apocalyptic RPGs and roguelites.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
Made on the exact grid of Gridwright Modern Town: same view, same sizes, same autotile bitmask, so the two packs mix on one map (a city half standing and half ruined, or the same street before and after).
What you get
- Roads that fell apart: 6 cracked asphalt tiles that mix, dirt and rubble ground, 25 faded road markings and 23 decals: potholes and a 32x32 crater, cracks, scorch marks, oil, dark stains, puddles, tyre marks, weeds, litter, glass and an open manhole.
- Two 47-tile autotiles for the ground: a broken raised sidewalk (cracked and missing slabs, weeds in the joints) and wild overgrowth with ragged edges that still join.
- Ruined buildings of any size (181 tiles): a ruined flat roof as a 47-tile autotile and a facade kit in 4 materials (brick, plaster, siding, concrete) with left, middle and right pieces, 11 ruined pieces each: cracked and scorched walls, dark, broken, boarded and burned windows, boarded and open doors, smashed shops and rusty shutters.
- Overlays: fire in a window and rising smoke (4 frames each), ivy, rubble against a wall, survivor spray marks; roof holes and 9 rusted or improvised rooftop props.
- 52 wreck sprites: abandoned sedans in 4 colours, a taxi, a police car, a van and a city bus, and burned-out cars, vans and buses, every one facing 4 ways, plus flames for a burning wreck.
- 48 fence pieces: chain-link, sandbag wall and scrap barricade, 16 joins each.
- 66 props: a survivor camp (tents, lean-to, sleeping bag, campfire, crates, radio, gas can, medkit, water), barricades (jersey barriers, tank trap, barbed wire, hazard tape, warning sign), burning barrels and drums, broken street furniture, rubble, tyres, trash, dead trees, wild weeds, crows and rats.
- 36 animation frames included in the count: fires, smoke, a burning barrel, a campfire, a radio lamp, a puddle, crows and rats.
Made to drop in
- Strict 16x16 grid, PNG only. 93 larger pieces are exact multiples and stand on their bottom row.
- Every file is named after the object (facade_brick_window_boarded_left.png, wreck_police_up.png), and the neighbour bitmask is in every autotile file name and in ruined_city.json.
- No baked shadows, so nothing to strip before you add your own.
- Single PNGs and sheets, at 1x, 2x and 3x, and a README with the bitmask diagram and how to stack a ruined building.
The demo city in the screenshots, day and night, was assembled by a small autotiler from these same tiles; the build checks that nothing in it overlaps or stands in the wrong place.
What it does not include
No characters (Gridwright Modern People and Gridwright Survivors Horde fit the grid), no interiors, no engine project files. The art is drawn at 16x16; the 2x and 3x files are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.