Gridwright Store
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What's in the pack

404 sci-fi sounds for shooters, space games and anything with robots: lasers and plasma guns, railguns, shields, explosions, engines and thrusters, warp jumps and teleports, computers, alarms, robots, doors and power. 375 one-shots with numbered variations and 29 seamless loops, in WAV and OGG.

Licence in one line: use them in any personal or commercial game; do not resell the sounds; credit "Art by Gridwright" with a link.

What's inside

  • Lasers and blasters (54): pews, blasters, heavy lasers, pulse bursts, snipers with echo, zaps, pulse rifles, wobbling ray guns, phasers, charged shots, tiny drone lasers, digital turret lasers, beam start / stop and two beam loops.
  • Plasma weapons (16): plasma gun shots, heavy plasma cannons, plasma charging up, plasma bolts hitting and sizzling.
  • Railguns and heavy weapons (19): railguns (charge whine, crack, electric ring), ion cannons, gauss rifles, energy shotguns, missile launches, pulse cannons.
  • Weapon handling (18): energy cell reloads, overheating and venting, charge-ups, empty dry clicks, weapon switches.
  • Energy impacts (15): lasers hitting metal and armour, energy bolt impacts, blasts hitting the ground, laser ricochets.
  • Shields (16): shields powering up and down, hits on the shield, shields shattering, two force-field hum loops.
  • Sci-fi explosions (24): small, medium and large sci-fi explosions, energy bursts, EMP blasts, implosions, distant ship explosions, falling debris.
  • Engines and thrusters (25): engine start-up and shut-down, thruster bursts, boosts, doppler fly-bys, and 8 engine loops (idle, cruise, thruster, afterburner, fighter, capital ship, ion drive, hover).
  • Warp and teleport (24): warp charging, jumps to warp, dropping out of warp, teleport in and out, portals opening and closing, hyperspace and portal loops.
  • Computers and beeps (62): 12 computer beeps, confirm and deny, data processing chatter, scanners, holograms opening and closing, keypad tones, terminal typing, access granted and denied, notifications, digital glitches, a computer room loop and a data stream loop.
  • Alarms (13): 6 alarm loops (red alert klaxon, two-tone, whoop, fast beeping, siren, evacuation), warning beeps, a 3-2-1 countdown.
  • Robots and drones (39): short and long servo moves, heavy mech and small robot footsteps, robots talking in beeps, power on and off, damage sparks, breaking down, scanning, a hovering drone loop.
  • Doors and airlocks (29): sliding doors opening and closing, airlock cycles, hydraulic hisses, heavy blast doors, a lift, electronic lock and unlock, force field doors.
  • Power and electricity (26): power up and down, electric sparks, electric zaps, generators starting and stopping, a reactor hum loop and an electric buzz loop.
  • Pickups and power-ups (20): energy, credits, health, ammo and keycard pickups, power-ups collected, upgrades unlocked.
  • Ship and station ambience (4): space station, starship bridge, engine room and alien planet background loops.

What you get

  • 404 sounds (12.9 minutes) as WAV (44.1 kHz, 16-bit) and OGG; one-shots mono, loops stereo.
  • Variations: 133 kinds of sound, most in 3-6 versions that really differ (pitch, length, layers), numbered so a game can pick one at random.
  • 29 seamless loops (5.6 minutes): engines, beams, shield hums, alarms, hyperspace, reactor, computer rooms and four ship and planet ambiences. Built to repeat without a click; loop points in the WAV and OGG files, and every seam measured in loop_check.csv.
  • Loudness-matched: one-shots at the same loudness, loops a little lower, peaks at most -1 dBFS.
  • soundboard.html: hear every sound in your browser, offline; layer loops and mix them with sliders.
  • Cue sheet (CSV + JSON): description, length, loudness and loop points of every file, and the random groups.
  • A preview reel on this page plays every sound (12.4 minutes) with a timestamp list.

Checked by the build

No clipping, no silence at the start or end, no DC offset, every loop seam checked, no two files alike (a spectrum fingerprint over all of them), every OGG decoded and compared with its WAV, and the sound board tested in a browser.

What it does not include

No voices or spoken words, no music, no real-world gunshots.

Licence

Use and edit them in personal and commercial games and apps, and ship them inside your game. Do not resell or redistribute the sounds themselves, and do not register them with content-ID services. Credit is required: "Art by Gridwright" with a link. Not for AI training or NFTs.

More sounds: Gridwright UI Sound Effects (235 menu and button sounds in 5 styles, Sci-Fi among them) and Gridwright Retro Sound Effects (704 sounds in 8-bit and 16-bit).
See our packs in a real game: Gridwright Survivors (free demo).
Make your own game: Gridwright Survivors Template.

At a glance

Shelf
Music & sound
Files
JSON, WAV, OGG
Full pack
98 MB
Free sample
25 MB
Licence
Use it in your games, commercial ones too; the files themselves can't be resold or shared

Goes well with