Gridwright Studio
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What's in the pack

A desert in isometric pixel art: 250 pieces (plus 91 shadow sprites) on the same 32x16 grid as Gridwright Isometric Tiles, Interiors and Castle & Siege. Sand and dunes, an oasis with palms and lapping water, a mud-brick town with a domed shrine and a city gate, a bazaar, a nomad camp, camels that walk, and pyramid and temple ruins. For desert RPGs, city builders, strategy and tactics maps, caravan and trading games.

Licence in one line: use it in your commercial games; do not resell the files. No credit required.

What you get

  • 24 ground tiles: sand, dune ripples, pebbles, cracked earth, sandstone paving, oasis grass, oasis water and deep water, 3 variants each that tile exactly.
  • Shore ripples for each edge of a water tile, animated in 4 frames, to lay where the oasis meets the sand.
  • 64 wall pieces in sandstone, mud brick, whitewash with turquoise tiles and ruined sandstone, full and low, with corners, posts, doorways and lattice windows, plus a carved door that opens in 4 frames.
  • Buildings and ruins facing all 4 ways (never mirrored): a 2x2 mud-brick house with a roof terrace and an awning, a wind-tower house, a domed shrine, a city gate, a 3x3 stepped pyramid ruin with a doorway, a temple colonnade and a lion statue.
  • A bazaar and a camp: a spice stall, a rug stall, a merchant cart, a cloth awning, a stone bench, a water trough, a nomad tent, a well and a resting camel, all in 4 rotations.
  • A pack camel that walks in 4 facings x 4 frames, with saddle bags and a rolled rug.
  • 28 props: 4 palms, 3 cacti, shrubs, tumbleweed, oasis reeds, rocks, a mesa, cliff blocks, bones, amphoras, jars, pottery, spice sacks, rugs, crates, columns and an obelisk.
  • Loops in 4 frames: torch, brazier, campfire, a waving banner, a fountain and blowing sand.
  • Wall decor for both wall sides: a hanging rug, a lantern and a pottery shelf.
  • 91 shadow sprites with the same anchor as their pieces.

Made to drop in

  • isometric.json lists every sprite with its anchor, footprint, facing, height, frames and shadow, plus the placement formula and the draw order.
  • Single PNGs at 1x, 2x and 3x, and sheets, named after the object (camel_se_f3.png, wall_mudbrick_ne_window.png).
  • Joins Isometric Tiles, Castle & Siege and our isometric characters, and opens in the Isometric Builder.

The town and the ruins in the screenshots were put together from the pack's own sprites with the placement rules in isometric.json.

What it does not include

No people or monsters, no interiors and no engine project files.

Licence

Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.

Goes well with