What's in the pack
The inside of a survivor hideout in isometric pixel art: 253 pieces (plus 90 shadow sprites) on the same 32x16 grid as Gridwright Isometric Tiles, Interiors and Wasteland. Scrap walls, barricaded doors, bunks, a workshop, a radio station, a generator, a kitchen and a medical corner, a garden, sandbags and loot. For zombie survival games, base builders, colony sims, tactics and post-apocalyptic RPGs.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
What you get
- 80 wall pieces in 5 finishes: plywood patches, corrugated metal, sandbags, patched brick and stained concrete. Full walls and cut-away walls so players can see inside, corners, posts, doorways and boarded-up windows.
- 16 door frames: a barricade door and a corrugated sheet door for both wall sides, each opening in 4 frames.
- 15 floor tiles: cracked concrete, dirty tiles, salvaged planks, tarp sheets and metal plates, 3 variants each that tile exactly.
- 17 props drawn facing all 4 ways (never mirrored): bunk bed, mattress, medical cot, med cabinet, workbench, crafting table, weapon rack, ammo crate, supply shelf, water filter, camp table, folding chair, garden box, storage lockers, a sleeping bag and two barricades (sandbags, planks).
- Animated in 4 rotations: a generator that shakes and puffs smoke, a radio station with blinking lights and a cooking stove with fire and steam (4 frames each).
- Loot and small props: water drum, rain barrel, oil drum, fuel can, canned food, water bottles, batteries, med kit, scrap pile, backpack, toolbox, tyre stack, a lantern that flickers and a burning barrel.
- Wall decor for both wall sides: a map board with pins and string, a tool pegboard and planks nailed across the wall.
- 90 shadow sprites with the same anchor as their pieces, so you choose how dark they are.
Made to drop in
- isometric.json lists every sprite with its anchor, footprint, facing, height, frames and shadow, plus the placement formula and the draw order.
- Single PNGs at 1x, 2x and 3x, and sheets, named after the object (generator_se_f3.png, wall_sandbag_nw_low.png).
- Fits Gridwright Isometric Wasteland (the ruined city and the survivor camp outside) and uses the same wall kit as Isometric Interiors.
The hideout in the screenshots was put together from the pack's own sprites with the placement rules in isometric.json.
What it does not include
No characters, no outdoor ground or ruins (those are in Isometric Wasteland), no engine project files.
Licence
Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
How it was made
Every piece is modelled in code as simple 3D shapes and rendered to pixel art by our own ray caster, once for each facing. The code was written with AI-assisted tools. No image generator was used, and no third-party art is included.
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