What's in the pack
A whole 16x16 farming RPG in one style. A farmer who really works, in four directions: hoe, water, chop, mine, harvest, dig, saw, carry, throw, fish and fight. A mix-and-match creator with a browser Farmer Generator (no Aseprite needed), 27 ready characters (the mayor, shopkeepers, a blacksmith, a baker...), the farm in four seasons with crops that wither, fruit trees, ponds and rivers, the farmhouse kitchen, the mayor's office, farm animals in four directions, icons, and files for Godot 4, Tiled and RPG Maker MV/MZ.
Get this pack and every other one: Gridwright Studio has every Gridwright pack and tool, and every new pack the day it's done, in one subscription. 7 days free.
In development: new content every day. Every update is free for everyone who has the pack, and the devlog lists what came in. The price may rise as it grows; you keep every update.
Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.
Updates so far
- Update 5: farmhouse interior part 1 (floors, walls, kitchen) (v1.5, 2026-11-06): a wood plank floor and a kitchen tile floor, each a 47-tile autotile (terrains in Godot and Tiled, A2 in RPG Maker); a wallpapered wall with a wainscot, a kitchen wall with a tiled backsplash and a window with curtains; and the kitchen: a wood stove whose fire flickers and pot steams (3 frames), counters that join in a row (left, middle, right, one with a cutting board and a loaf), a double sink, a fridge, a table with 2 chairs, a wall shelf, a rail of pots and pans, a braided rug, a fruit bowl and a milk jug.
- Update 4: 6 new crops with withered and watered stages (v1.4, 2026-11-05): garlic, rice, coffee, hops on a pole and grapes on a trellis that joins, and cotton, each with seeds, 4 growth stages up to ripe, a withered stage, a produce icon and a seed packet, so 26 crops; and every crop now has a watered look for its first 4 stages: damp ground round the foot and drops on the leaves.
- Update 3: the mayor's office and 3 shopkeepers' outfits (v1.3, 2026-11-04): the mayor's office (a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall), 18 new layers (a waistcoat, a shop apron with a pocket, a sash and a flat cap, in 3 to 5 colours each) and 3 new characters: the seed shop owner, the tailor and the fishmonger; the mayor now wears the sash.
- Update 2: dogs and cats (v1.2, 2026-11-03): 4 new dogs (husky, shepherd, corgi, dalmatian) and 4 new cats (white, grey tabby, calico, siamese), so 6 of each, and every dog and cat can now sit and be petted, in 4 directions; the old columns of their sheets did not move, the new ones are on the right.
- Update 1: ponds and rivers (v1.1, 2026-11-02): a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice for winter, lily pads, reeds and cattails, stepping stones, and for the fishing a ripple, a splash and fish shadows.
The farmer: 27 animations x 4 directions
- Moves: idle, walk, run.
- Farm work: hoe, water, axe, pickaxe, sickle, shovel, saw, pick up, carry (idle, walk, run), throw.
- Fishing: cast, wait, hooked, reel, caught (with the line and the bobber).
- Combat: sword, bow, hurt, die. Rest: sit, sleep, pet.
- Rows always down, left, right, up in every sheet. Left is the right side mirrored (so the tool sits in the other hand), shipped as its own row: nothing to flip.
- 10 tools as separate sprites (behind or in front of the body, frame by frame) with a hand anchor, angle and tool tip for every frame in JSON, so you can attach your own tools, crops and catches.
- A sheet per animation group AND one file per animation, Aseprite JSON with frame tags and per-frame durations.
The creator and the Farmer Generator
- 168 layers: 6 skins, shoes, bottoms, tops and waistcoats, overalls, aprons and sashes, beards, 8 hairstyles in 7 colours, glasses and hats. Every layer fits every pose.
- Farmer Generator: one HTML file that runs offline in your browser. Pick the pieces, watch every animation in 4 directions, export the sheets at 1x, 2x or 3x plus JSON.
- 27 premades: farmer, farm girl, rancher, gardener, beekeeper, shepherd, fisher, woodcutter, miner, the mayor, a shopkeeper, the general store owner, the blacksmith, the baker, a florist, a carpenter, the animal doctor, a teacher, an elder, grandpa, a traveler, a musician, a dairy farmer, a stable hand, the seed shop owner, the tailor and the fishmonger.
- The same rig as Gridwright Modern People and Gridwright Cozy Villagers: their characters mix.
The farm in four seasons
- Tilled soil, dry and watered, as 47-tile autotiles that join without a seam (water a field tile by tile), and a dirt path autotile.
- Grass in spring, summer, autumn and winter, with painted tufts, flowers, fallen leaves and snow.
- 26 crops sorted by season, each with seeds, sprout, young, growing, ripe and a withered stage, plus a produce icon and a seed packet. Garlic, rice, coffee, hops on a pole, grapes on a trellis that joins, and cotton are the newest.
- A watered look for every crop: seeds, sprout, young and growing just after watering, with damp ground round the foot and drops on the leaves.
- 8 fruit trees (apple, orange, peach, cherry, pear, plum, lemon, fig) in blossom, fruit and autumn looks, bare in winter; an oak in four seasons, a pine and a snowy pine.
- Ponds and rivers: a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice with the same shapes for winter, 3 lily pads and 2 kinds of reeds (3 frames each), 3 stepping stones, and for the fishing a ripple, a splash and fish shadows.
- The farmhouse kitchen: a wood plank floor and a kitchen tile floor as 47-tile autotiles, a wallpapered wall with a wainscot, a tiled kitchen wall and a window with curtains, a wood stove whose fire flickers and pot steams, counters that join in a row, a double sink, a fridge, a table with 2 chairs, a shelf, a rail of pots and pans, a braided rug, a fruit bowl and a milk jug.
- The mayor's office: a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall.
- Fences and gates, a barn, a chicken coop, a well, 23 props (hay, crates, beehive, scarecrow, sprinklers, troughs, shipping bin...) and debris to clear.
Animals and icons
- 26 animals in 4 directions: cows, pigs, sheep, goats, chickens, ducks and horses (two coats each), and 6 dogs and 6 cats (husky, shepherd, corgi, dalmatian, siamese, calico...): idle, walk, run, eat, sleep and more.
- Dogs and cats sit and get petted: a sit and a "being petted" animation in 4 directions (eyes shut, the head dips, the tail wags), the same length and speed as the farmer's pet animation.
- 114 icons at 16x16: produce, seeds, fruit, eggs, milk, wool and honey, the tools, 24 fish and fishing gear.
Engine files
- Godot 4: SpriteFrames for every character, a TileSet with terrains for the soil, the path, the ice, the animated water and the two floors, and a demo scene where the farmer can hoe and fish.
- Tiled: tilesets with wang sets for the terrain brush (tile animations on the water), and a demo map.
- RPG Maker MV/MZ: every character as a $-sheet, an A1 sheet of animated water, an A2 sheet of ground and floor autotiles, B-E sheets of crops, trees, props, buildings, pond life and the mayor's office, 2 more sheets for the new crops and the watered look, and one for the farmhouse kitchen.
- Every sprite at 1x, 2x and 3x (16, 32 and 48 px tiles), single PNGs and sheets, and catalog.json with every sprite's file, size, season and stage.
Made to match our other packs
The soil, fences, the 20 crops, props and buildings are the ones in Gridwright Farm (sorted by season here), the horse and the dog and cat bodies come from Animals & Pets and the fish icons from Fish & Fishing, so the packs look like one game. New here: the working farmer and its 27 animations, the creator and the Farmer Generator, the 27 characters, the tools, six farm animals in four directions, the seasons, the trees, the water, the mayor's office, sitting and being petted for the dogs and cats, 6 more crops and the watered look, the farmhouse floors, walls and kitchen.
What comes next
The farmhouse bedroom and living room, the farmer on horseback and more hairstyles. Carried, thrown and caught items are left to your game: every frame has an item anchor in the JSON, and the icons fit it. Tell us what your farm needs in the comments or in our Discord.
How it was made
Every sprite is drawn by code, on one palette and one light direction, so the whole farm reads as one game. The code was written with AI-assisted tools. No image generator was used and no third-party art is included.
Questions or requests: the comments here or our Discord. More packs and free tools: gridwright.store.